Chat Log
The following is a compilation of the questions asked and answers during all 7 Official Developer's Chats. The long list of links below are sorted by category. Clicking on one of the category links in the small menu below will scroll you down to the respective category. Clicking on a question will direct you to the answer in the respective dev chat log. Please note that some of the answers are no longer correct, as SWG has evolved quite a bit since the first few chats. All in all, 301 questions have been answered over 7 chats. That's an average of 43 questions per chat, or 1 questions every 1.4 minutes of dev-chat time.
Combat/Death | Crafting | Factions/PvP |
Graphical User Interface | Housing/Player Shops | Jedi |
Locations/Points Of Interest | Other | Quests/Missions |
Skills/Professions | Social/PA | Sound/Music |
Species/NPCs/AI | Technical Questions
Combat/Death:
Questions concerning the way combat works, what happens when you die, corpse retrieval, etc.
Can healings (any type of healing) only be done at camps and facilities?
Will there be very powerful mobs that will need to have aggro concentrated on one "main tank", will numerous healers such as in EverQuest?
What are the mechanics of a death blow? What role does it have now that out casting is out?
Can you heal all types of dammage on the battle field?
Following up on Incapasitation. Will the incapasitated player be able to 'suicide' if they find they're being camped and re-incapacitated evry time they 'come to'?
Is there going to be monsters that you can solo as any character? Like there was supposed to be in EverQuest?
When campsites are set up how long do they last? are they one time use or do they stick around for a bit?
Speaking of corpse runs, is there the equivalent to the EQ "/corpse" command?
If you need to be near someone to perform a deathblow, how will ranged fighters be able to kill their opponents without medics running in all of the time?
What happens if a person's corpse is in the heart of enemy teritory...
Will most the combat in the game be with range weapons? Also how well will ranged combat work with lag?
Could you explain the combat system in more detail, will it be dynamic, or will we just hit "A" and hope for the Best?
What's being done to avoid congestion at the cloning facilities?
What does "combat is rules-based" mean? Real time?
Will Mobs aggro on us until we die or will there be some sort of limit tothem hunting you down after provoked?
The blaster shots in the E3 videos appeared to follow their target, will this be tweaked in later versions?
The latest CGW article mentioned terrain playing an important role in combat. How important will strategy be in combat?
Death animations, will they all be exactly the game or will you assign different sequences for different damage types? (i.e. if I get killed by a rancor, will it be the same anaimation as getting killed by a storm trooper?)
Can armor be worn under a cloak or baggy clothing?
Will there be a limit of the # of NPC guards, Pets, Vehicles, or houses that you can own?
Will Brawling be in the game?
How will loot be handled for creatures, I know people don't want to open a Rancor and find credits on them.
Will the ability to disarm an opponent be an option as an alteranative to fighting?
If two characters are fighting one another, and they have equal skills and equal equipment, what will deside the winner (please don't say luck)
What do you see being your biggest problem to date *or in the future* regarding balance in the fighting situations?
Will we be able to set blasters on stun? if so, how long does that last? will there be different solutions to maintain people in captivity?
Will there possibly be non lethal weapons like staffs?
Will we, as Twilek, be able to cloth, decorate, or equip our lekku? For example: Can I equip blade like instruments to aid in melee combat. Also, will lekku be able to be used in melee combat?
Give us an idea as to how insurance will work. Will we get the item back or the amount of money it was worth?
If there is no atmospheric flight, how will rebels take out AT-AT's?
Will grappling combat maneuvers be possible?
Will we be able to hunt down Gungans\Jawas\Ewoks?
Crafting:
Questions concerning crafting.
Will we be able to paint armor?
Are we going to be given more information about the specifics of the game as it gets closer to release? Like as in for the crafting skills, what will be needed to make a certain item and about the skill levels?
Since their is item decay, when an item decays all the way, will be become unusuable or does it become destroyed and dissappear from your invantory?
What's so interesting about quests if all the rare items are made by players?
Can you tell us a bit more about how resources work?
How will you be supporting solo gamers, especially crafters?
Will a character who choses a crafting profession be able to advance in his craft without having to rely on the kill/loot methos that's common with most MMORPGs?
Explain to us more about item decay and how to maintain items (what exactly is to be done)
Will all the planets be equally endowed with reources?
Will there be Uber items in SWG?
Will crafted items require other crafted items in order to craft the item?
What types of regulations will there by to moderate what we manufacture?
Is there a type of "offline" xp skill gain for every profession, (in in the example of a character eating a bakers pastries while he is offline)?
Factions/PvP:
Questions about the two (previously three) factions in SWG, and how the PvP works in general.
With the removal of Zones of Control, will there be a concrete objective between the PvP factions?
Will there be bonuses available only to Imperials that will make them more desirable than the rebels (and thus, limit the unlikely continuity-straining rebel-heavy polls)?
Will there be any competitive PvP missions, with mission - takers from each faction but only one reward?
Will certain "Theme Parks" such as jabba's palacie require you to have a certain faction with the hutts to get in?
You say that to enter a theme park you need a certain faction standing, what about neutrals? will there be theme parks that neutrals can enter?
When designing the theme parks and terrain, HAVE YOU LEFT ROOM FOR THE POSSIBILITY OF OTHER FACTIONS, like Dark Sun?
If someone with enough faction standing goes to a theme park and brings a friend who doesnt have as much. Will both get in?
Will the Hutt-faction have a disadvantage regarding the other factions because of military issues?
Is 48 hours the length of all temp enemy flag still?
Outcasts are needed for one of the primary political functions. How do you cut the balance between making Outcasting strong and not making so rare that players are terrifies of going down that road?
Will selling items to faction aligned players affect my sympathy level?
With all the debate recently on the Dev board about the Hutt faction, Can you expand at all on the faction system? Are we going to see other factions, and can NON Faction players join Faction "PA's"?
Can PAs switch to PvP, or is that strictly limited to Factions, and why? Also, do you guys work together a lot or mostly from your respective homes/offices?
Can the Imperials attack Jabba's Palace?
On neutral factions joining in a battle, will theyt have access to whatever equipment they want depending on what side they choose? And if so what would be the purpose of joining a faction then?
Will anything be done to allow players who plan to declare to create factional PAs at the start of game launch?
Will the game be divided equally between the rebellion and the empire or Will it be closer to continuity with the empire in control of 90% of the game?
What happens if an entire side is wiped out? Like what if the rebels lose all their territory?
Graphical User Interface (GUI):
Questions about parts of the Heads Up Display, and how we interface with the game.
Will a player’s map show an indicator to indicate the location of that player’s lost corpse?
Is it possible to turn on/off the big blue beacon for waypoints?
What forms of information can be traded using the token system? Will the game require you to use the token other than just finding a site that has the info and using it?
AC2 has graphic injuries, cuts appear on the actual avatar, does SWG plan to do something similar?
How is the GUI coming along?
How is the GUI coming along?
At this point, what is the state of development of the Player Interface. Can we get any insight as to what the current design might look like?
Ive seen the use of PDAs mentioned...how are they intergrated into the game?
Housing:
Questions concerning player houses, shops, and cities.
Will there be a certain limit on how many stories the houses can be?
Will houses and other player owned structures eventually disappear with disuse? If they do disappear, will the player still own the land?
If you own a house, can you deconstruct it, move it somewhere else, and then reconstruct it there?
What will determine the maintenance fees for a structure?
where do we purchase lots from?
What happens to a players shops and structures if someone would cancel their subscription?
Can you just throw stff on the floors of your house?
Would maintenance fees go to the architect or an NPC?
So does the architect or the player choose the location. And does this mean that Architects are going to be estate agents as well?
Can you sell your shop to some one else?
How long can we expect to wait before the first player made structure is up? How significant an accomplishment is it?
In a player-run city, will we be able to move buildings as the city grows to creat room for new avilable structures?
Will we be able to build on Dathomir? if no, why not?
To Cinco (JuJuBeenks): Do you have any involvment in building the methods for players to build their own cities and structures?
Are all the buildings standard? Are there different kinds? (Miltiple stories?)
Can we build houses in the water and in the underground?
How complex will player houses be, ie, number of rooms/floors. Also, will add-ons be limited to interior things like in UO, or can you add on a whole wing?
Will there be a limit of the # of NPC guards, Pets, Vehicles, or houses that you can own?
Does number of lots include how many you can put on one planet or the whole universe?
Will players be able to build houses and/or stores within a city's limits, i.e. could I open up a shop in the heart of Mos Espa?
Will there be a variation in the kinds of stores you will be able to own and run? What kinds? Anything cool?
Is it going to be a problem for people to get a house due to lack of space?
Will houses be a huge monetary investment?
Will we start out with enough money to buy a speeder and/or house?
If we build a house on one planet will we be able to "move" it to another if we don't like the location?
Jedi:
Questions regarding and relating to Jedi.
Why don't you guys release anything about the Jedis?
Will players be able to chose to become a Dark Jedi from the start, or must they become Jedi then fall?
Will the lightsaber combat be nice and complex?
Locations:
Questions concerning any physical locations/habitats/cities/theme parks in SWG.
Are the skyboxes finished yet? and will there be sandstorms on Tatooine, how will they be handled?
How are the planets besides Tatooine, coming along? Do you plan on Beta testing any of them? If so which ones?
When campsites are set up how long do they last? are they one time use or do they stick around for a bit?
Will we be able to build on Dathomir? if no, why not?
What type of weather effects will we see in-game? Rain on Naboo? Sand storms on Tatooine? Blizzards on ...?
What's being done to avoid congestion at the cloning facilities?
How diverse is the architecture for each world? and Will the styles be swappable to other planets as well?
Could you explain Theme Parks?
Can you tell us a new planet besides the CGW one?
What are you doing so high interest places, such as theme parks, don't become to over populated?
Could you give an example of "Point of Interest"?
Will it cost money (or any other resource?) to enter theme parks?
Are theme parks strictly PVE?
Can you do Theme Parks as a group or PA?
What cities like Mos Espa and theed have the scale and bustle necessary to immerse the player in the local?
Will certain "Theme Parks" such as jabba's palacie require you to have a certain faction with the hutts to get in?
What's so interesting about Rori and what are it main Attractions?
If you can't enter a theme park at a certain time due to faction, does it tell you what you need to enter?
Can you name a few theme parks other than Jabba's palace?
You say that to enter a theme park you need a certain faction standing, what about neutrals? will there be theme parks that neutrals can enter?
Is Rori going to be very similar to Naboo?
In the EU comics Mos Espa is at the end of the classic era a ruined city- will it be that way in SWG?
How has the figurative "Cut and Paste" gone with Corellia to Talus?
When designing locales, what is your primary concern?
Will the playable planets mentioned each have a unique sky set?
Will Naboo appear just like Ep1, or will some of the design be updated to account for the passage of time?
With the announcement of Corellia as a planet, is there any chance players will be able to receive missions from and/or join CorSec?
In the last SWG Developer chat you revealed a planet (Corellia), what planet are you going to reveal tonight?
How many planets do you guys have so far?
Is their any set number of indigenous wildlife to be included on each planet, or does it depend from world to world?
Will the environment affect your status? Such as, staying out in the open on Tatooine too long during the day will have an effect on your health bar. Same thing with Hoth and such...
Will any planets other than Naboo feature underwater areas?
How long in time do you generally plan to make interplanetary travel, and what type of activities will players have to do while in-transit?
Can you guys let us in on the next planet?
How many worlds will there be?
Will there be Under Water Cities?
What will Corellia look like?
Other:
Questions that didn't fit in other categories. Mostly about beta, dev's opinions, design choices, etc.
How many beta tester (ballpark) have we got at this time?
What features have been the most troublesome to test so far?
Any narrowing of release date from the Dec.-Feb. time frame?
What is the ultimate purpose of the community? What happens to this community after the game is released?
Are we going to be given more information about the specifics of the game as it gets closer to release? Like as in for the crafting skills, what will be needed to make a certain item and about the skill levels?
Has the design process stoped completly at this point?
How much of the staff is going to stay after release? We all know that the talented staff will want to move onto newer projects? For example, Holo, Q, Shug do you plan on staying after release? How long?
Is it random becoming a beta tester or is it selected?
What are the chances of us getting a character creation prog before launch?
How many characters can I make per registered account?
Will we be able to use 56k modems?
This has probably been asked 578 times already but what is the guesstimation for beta 3 start?
Will you generate most of the conlict and challenges for players, or will you let players do it themselves?
Will Star Wars KOTOR be competition for Galaxies?
What is the best question/most surprising question received about the game while you were out at E3?
What were the Dev's biggest worries during E3?
Did you guys see EP II yet? What were you favorite scenes?
Do you buff up your animations for E3, or is it actual game play?
With the announcement of Resident Evil Online, the Matrix Online and with Neverwinter Nights and other MMORPG on the horizon, how do you like Star Wars Galaxies chances to survive in the big sea of MMORPGS in the coming years?
What accomplishment ware you (the devs) most proud of so far in this game?
At E3 did anything go wrong for you guys?
In the E3 presentation movies we saw how you can enter a building like the cantina without any loading, is this how it works for all the buildings in the game?
How much of EP II were you guys privy to before release and will there be elements from the new movie in the game?
What was your favorite game besides SWG at E3?
Any misconceptions that came out of E3 that you would like to clear up?
Will every Server(Galaxy) be the same, or will there be certain ones for PvP, RolePlay, etc like the current EQ system
Will you have swoops like the one Anakin rides in ep 2 at launch?
What did the team do after E3 (besdies sleep) ???
Which decission where you most sad of when it was cancelled because it doesn't fit in the SW continuity?
What is the biggest continuity question you've had to deal with so far?
Will our in-game actions have an effect on the world around us, specifically will our characters be able to effect the "story-arc"?
How has the forum and the discussion in chat helped you with the planets and the interaction we will be having?
Is the dev team drawing from SW novels as well as the movies to get their content?
Mr. Barnes, what SWG accomplisments are you most proud of?
How hard is it to create enough content to fill a world?
How far would you go to correct a mistake in the conitinuity in the game that appeared post-release?
What's the FUNNIEST continuity question you've had to deal with so far?
Tell us something we want to know, something interesting that we don't know about
Will there be any DEV easter egss?
Does the staff get into fan art like the comics @ the Dewback Cantina on SlicerHQ.com or other fan sites?
Tell me... did you enjoy working on the Gungans?
Will you play the game?
Have you been influenced by other Sci-Fi unverses? Can you give us example in the design?
Do the artists each have their own "field" in which they work? Or do you work as one whole on, say, a character?
Which is the greater challenge, the 3D modelling or texture artwork? and how has using MO-CAP helped or hindered the animation process?
What do you feel is your greatest achievement so far on the project?
Are you using some design of Episode II's elements?
Are you influenced by what other MMORPGs are doing in terms of art, or do you design in a "vacuum." For example, do you take a look at AC2 or WoW and say, 'darn, they have x number of polygons in their models, let's up the ante on ours'?
I'm a graphic design student and am very interested in enterinh game developement and artwork. How did you all get started? eg degrees, first jobs. Any advice to someone getting into the field?
Will there be Uber items in SWG?
How will you handle macroing leveling?
Besides creating Star Wars, how has George Lucas been involved in this project?
Will this game become more of a Sim than a game? With all the proposed abilities and leadership positions, it seems like it might just turn out to be an all out political battle. How will this be addressed?
Are there viewports in transports?
How tired is John Donham?
Can we hunt ewoks in the game?
Will there be screens of buildings before release?
How long in time do you generally plan to make interplanetary travel, and what type of activities will players have to do while in-transit?
Can each of you tell us just one thing in the game that you personally are very excited about?
When will we see wookiees screenshots?
Many people complained about the LEGO advertising in the recently released movie. Will we see this kind of advertising in the game?
When releasing information to the fans, how do you balance marketing concerns against "participatory development" efforts to include the fans on the design?
When will we see another movie?
Until the Space Expansion how will travel between planets be?? Will there be a quick zone or maybe you just sit in a seat looking out a window in space for 10mins?
Ready to give numbers of char slots per server yet?
Is there a date in sight for Public Beta testing?
Would it be possible to make this "Dev Chat" thing monthly, or bi-monthly?
What ESRB rating are you trying to get?
Because of the gameplay environment, will EverQuest players and Ultima Online players have an advantage when starting to play?
What is Cosmic Rift?
When will screenshots of Yavin 4 come?
In the video there is something throwing up smoke in the upper left corner behind the running Bothan, what is it?
What is the organizational structure for the SW Galaxies Team(s), how much staff is development and how much will be ongoing?
Will there be any "Easter Eggs" in the game? Some dev humour perhaps?
Do the Dev's still have an actual life or has it been taken over by SWG?
Quests/Missions:
Questions concerning the mission systems in SWG.
How much variation are there going to be for missions? Environmental, type of missions (Assasination, delivery, crafting)? Many people are afraid that missions will be like AOs for instance, deja vu through all missions you make.
Is it possible for other players to stumble onto your mission target before you get there?
If someone were to steal your mission target (if it's a pickup) will they get a bounty?
How will the creation of player-generated missions work? What possibilities are there?
Now as far as story and missions in the game will you randomly get missions or will you have to talk to certain people for a mission to become available and the story to unfold
Could you explain Theme Parks?
What's so interesting about quests if all the rare items are made by players?
Will there be any competitive PvP missions, with mission - takers from each faction but only one reward?
Will there be missions for all disciplines?
Are there going to be quests that force you to visit several planets?
Can you do Theme Parks as a group or PA?
Are the non-player missions fairly linear, or do they branch in Choose your own adventure style?
How will players become aware of the existance of a particular theme park?
Besides theme parks, will there be any story driven events that involve NPCs or mobs?
How long does the average quest take?
Does a quest like this have to be completed in one sitting or can you log off and on?
How much humor are you working into the NPC dialog or the quests?
Can you work on several quests at once or just one?
Skills/Professions:
Questions concerning specific skills and professions. (Lots about Bounty Hunting)
Will characters start out with enough money to start their trade? They need to because how else is a character supposed to gain his/her first credit.
Can healings (any type of healing) only be done at camps and facilities?
Is it a "skill" to check the quality of an item to be purchased, or is it Buyer beware?
When an Animal Tamer logs off how will they be able to keep their pet?
Has their been a limit set to the number of skills you can master?
Creature Handler Question: can you give some examples of the "voice commands" that we might expect for trained pets. Examples perhaps of low level and advanced?
Can we get an answer to the recent firestorm over pets. is death permanent or temporary? any penalties if temporary?
Will there be actual player atrributes like strentch and intelligence, and if so will you be able to modify these points after character creation?
Can you heal all types of dammage on the battle field?
Does "You can always give up a skill in order to apply those points towards something that you find more interesting and useful." mean you can do this at any time ? i mean if you need heal so you put your XP in heal skill, and if 5 minutes later you need fight skill then you move your XP to fight skill as you want ??
Will we recieve some kind of hint as to what attributes suit each profession best? or is that something we will need to use our personal discresion for?
Will Bounty Hunters have any kind of skill that keeps them from showing up as an enemy on their target's radar, or just not showing up on the radar at all?
Is there a "casting time" on combat medics healing while in battle?
Can you master two elite proffesions at once?
Is there going to be monsters that you can solo as any character? Like there was supposed to be in EverQuest?
When campsites are set up how long do they last? are they one time use or do they stick around for a bit?
Can you change your appearance after the initial character creation?
Can we tame rancors and krayt dragons?
Will it be possible to obtain a point in every skill? So to complete every tree?
When you decide to "sell back" a skill, will you have to "earn" the points back to place in another skill? (In other words, temporarily giving up experience to relearn for a new)
Does a bounty go away after one kill?
Can you tell us some professions, other then jedi and bounty hunter?
Can you give us some examples of how a player will earn EXP? will it be dependent on the skill is so how?
Will XP be visible to the player?
Since there will be no one shot kills, will sniping still be a viable profession or will it just die out?
How will the Bounty Hunting Profession be handled?
Is it possible that you will have multiple BH per target?
What can a Mayor do beside forgive outcasts?
About the Bounty Hunter system: will the bounty know that a price has been put on his/her head?
Is the skill tree finished? When will we get to see it?
How do you measure advancement on non-combat forms of character development? AKA What if I never fight -- can I still have a house?
About Bounty Hunters, will they be able to have alliances to hunt same people?
Will the Healing skill be strictly technology based, or can we also use organic methods, such as plants?
What can you tell us about political skills?
Will there be a slicer skill and what will it be able to do?
Will spice trade in the game?
Social/PA Questions:
Questions regarding the way players can interact with one another. Player cities, PAs, pets/droids, emotes, etc.
Is it a "skill" to check the quality of an item to be purchased, or is it Buyer beware?
Will people be able to creat their own emotes? (motions)
Will all SWG emotes be listed in-game or in the manual, or will some be considered easter-eggs and have to be discouvered?
What kind of music instruments will be implemented? what various styles are there?
How many players can there be in one group?
Will there be a certain number of droids you can own...? and can they be attacked by anyone at any time?
In a player-run city, will we be able to move buildings as the city grows to creat room for new avilable structures?
Can you change your appearance after the initial character creation?
How will elections work in game?
Are future emotes planned?
How much will Wookies be affected by the language barrier?
How do you plan to start the economy at launch? All of the player merchants will have nothing.
Will there be marrige in the game?
I heard that there will be strict rules to follow while choosing a name so it will fit with the species, is this true?
Will the Wookie's life's debt be present? Or can the players create it?
Are there any non-combat Mo-Caps other then dancing?
Will each species start out with one facial template that the player can the mainpulate or will there be several templates that the player can use a a starting point for their customization?
Can armor be worn under a cloak or baggy clothing?
What sort of things are the Developers putting in the game to promote roleplayer, even amongst players who might not otherwise do it?
Do you guys have a working contract system yet? How flexible/complicated can dealing be using the system and what sort of player actions/activies can the system keep track of?
What can a Mayor do beside forgive outcasts?
If you don't own a store, how will we be able to set up shop to sell items?
Will there be a system that allows me to rent stuff from other players?
Will player governments be allowed to choose a type of government, republic, democracy, monarchy oligarchy, etc?
Will we be able to change clothes from species to species? (ie: human slave outfit on a female wookie)
Can PAs switch to PvP, or is that strictly limited to Factions, and why? Also, do you guys work together a lot or mostly from your respective homes/offices?
Can you use the prose modes in languages other than english?
What kind of range will we have on general broadcast chat channels?
Will PAs allow members from multiple factions within them?
Can you give us Guild leaders any clues to what kind of features we will have to assist us in running our guilds?
Will we be able to have swoop gangs?
Will I be able to join a Cantina band?
How will the chat dialog appear for wookiees when you type messages since they don't speak basic?
Wouldn't having universal translators defeat the point of having a protocol droid?
Sound/Music:
A few questions about sound and music in SWG.
What kind of music instruments will be implemented? what various styles are there?
Why aren't you using the Krayt Dragon Cry Obi-Wan mimics in ANH?
Can we expect any kind of audible dialog?
Species/NPCS/AI:
Questions concerning specific Species or interactions with specific NPCS.
Am I going to be able to own my personal droid, that follows me wherever I go, and serves sort of like a personnal assistant? (extra inventory room, repair armor/weapons, light up dark places, etc.)
Will there be a certain number of droids you can own...? and can they be attacked by anyone at any time?
How much will Wookies be affected by the language barrier?
I heard that there will be strict rules to follow while choosing a name so it will fit with the species, is this true?
Will the Wookie's life's debt be present? Or can the players create it?
Could you explain in more detail the narrative system. Is it EQ style with Keywords?
Will we see characters that originated in other LucasArts games?
Besides theme parks, will there be any story driven events that involve NPCs or mobs?
What are our chances of seeing the Emperor in the game?
Can you give us some examples of characters found in theme parks?
Will characters have small details, like teeth and such?
Roughly how many creatures have you created so far? How many do you plan to have at game launch?
Will there be a limit of the # of NPC guards, Pets, Vehicles, or houses that you can own?
Will we be able to change clothes from species to species? (ie: human slave outfit on a female wookie)
Do you plan to add EU characters like Mara Jade, Kyle Katarn or Dash Rendar in the game?
Will we, as Twilek, be able to cloth, decorate, or equip our lekku? For example: Can I equip blade like instruments to aid in melee combat. Also, will lekku be able to be used in melee combat?
Is their any set number of indigenous wildlife to be included on each planet, or does it depend from world to world?
Mon Cals: will they have the Wet/Dry Bonus/Penalty ideas from the P&P RPG?
How will the chat dialog appear for wookiees when you type messages since they don't speak basic?
Wouldn't having universal translators defeat the point of having a protocol droid?
Can I command NPCs; stormtroopers for example? How exactly will that work?
Speaking of NPC's, Have you passed the Rabbit and Wolf stage yet?
Will we be able to hunt down Gungans\Jawas\Ewoks?
Technical Questions:
Questions concerning the engine that powers SWG, and some about the behind-the-scenes developement of the game.
Can you give us your current guess at the population cap per cluster?
What is the dev team doing to combat lag?
Is it possible to turn on/off the big blue beacon for waypoints?
What type of weather effects will we see in-game? Rain on Naboo? Sand storms on Tatooine? Blizzards on ...?
Will every Server(Galaxy) be the same, or will there be certain ones for PvP, RolePlay, etc like the current EQ system
Will you have swoops like the one Anakin rides in ep 2 at launch?
What determines which creatures you work on?
As artists, what are some "personal" touches you've put on characters, creatures or buildings that you're very proud of?
How long does it take to create a character...from start to finish?
How is water (seas and lakes) going to look like? Transparent? Simple blue?
Which creature/race was most difficult to design and create variations for?
What kinds of tools do you use when creating, texturing, and animating the models/meshes in SWG?
Are we going to get full 32bit textures or are we going to plow for the middle of the road with 16 or 24?
When designing locales, what is your primary concern?
Will we be able to zoom in? and if so, how will the art/graphics change?
AC2 has graphic injuries, cuts appear on the actual avatar, does SWG plan to do something similar?
Does the engine dynamically reduce the polycount of models (a la LithTech), or do you have to make multiple models for LOD?
Will 4-legged creatures (like the dragon) when turning 90 degrees towards the side, use their limbs realistically, or will they simple turn in an axis with their limbs fixed and "slider"?
What kind of computers are you using for modelling?
How will you handle macroing leveling?
Are you guys were going to implement an offline way of viewing characters? Either printing them or with a separate program?
Will we be able to run the game in different screen resolutions? And if so how high can we go?
Can you use the prose modes in languages other than english?
Will all the items in the game have a 3d model?
We all were impressed about the Krayt Dragon. How many polygons is it made of? How fast will it be able to run?
Is there any chance of a Brazilian server?
How will you be preventing client hacks?
How many servers do you plan on having at the start?
Do you plan on having enough servers and bandwith to encounter the demand when the game first goes online and people play 24/7?
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