Official SOE website Official Lucasarts Website
Contact usCommunity areaMedia areaSWG network forumsHistory of Star Wars GalaxiesProfessionsPlayer Guides Homepage

<< Back to BM Index | Mutations >>

INCUBATION

 
Now that you have collected all of your raw genetic material you need an Incubator (Incs).  Incs have two ratings, quality and function.  Function affects the amount of time each incubation stage will take, the higher the functionality rating the quicker the stage.  Quality affects the mutation chance and the overall statistics of the pet.  A high quality pet takes longer but is better.
 
Incubation has three stages.  First you must target the incubator and by using the radial button and deposit Geothermal power into the incubator, each stage takes 2500 units of power.  Then you select open incubator and deposit your DNA. Next you select experimentation session from the radial menu and are taken to the experimentation screen (shown below).  Here you will use the raw material you collected to begin creating an egg.  Each stage takes 1 hydro, 2 Iso's, 1 lyases and 2500 units of geothermal power.  
.
.
Isomerases Enzyme slot 1 works with the temperature gauge to determine your bonus points for damage and armor. The sliding bar to the far left increases or decreases the temperature of the incubation session, which also drives the color and attributes of your pet.  For example a high temperature, warm colors will increase damage whereas a low temperature, cool colors will increase defensive abilities.  
.
.
 
.
.
Slots 2 (Lyases Enzymes) and 3 (Isomerases Enzymes) work together to determine your creature's attributes and bonuses.
.
.
.The purity value of the hydrolase enzyme represents how many skill points you will be able to spend during each session goes into slot 4.  If a hydro had a purity stat of 5.9, then you will have 5 points to use on the pets skills; ..
.
.
A great data collection on enzyme colors was done here:
.
Enzyme color experiment (now with results and conclusion)
.
.
Creatures each have 6 skills. The skills are displayed on the incubator controls and may be adjusted during each of the three experimentation sessions.
  • Survival and Bestial Resilience (green) represent a creature's defensive skills.
  • Cunning and Intelligence (yellow) represent a creature's intellectual skills.
  • Aggression and Hunter's Instinct (orange) represent a creature's aggressive skills.
The sliding nutrient bar next to these skills allows you to distribute the points where you would like to.   
After you have placed your enzymes and selected your settings click the commit button on the lower right hand side.  Then target the incubator and examine it to see the current stats of your pet and the time remaining in the current stage.
.
.
There are three stages ranging from 12-24 hours each, after the third stage you will have the option of creating an egg.  Select that option andopen the incubator and retrieve your egg.  CONGRATS!  To begin again you must cleanse your incubator.   

 



^top of the page

 




©2002-2007 SWGalaxies.net - part of the Lucasarts Fan Network (LFN) | This site is in no way owned or operated by
LucasArts, Lucasfilm Ltd or Sony Online Entertainment(SOE)