Jedi Abilities: Learning the Way
There is no emotion; there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no death, there is the Force.
- - The Jedi Code
All Jedi make a choice to follow a path of light or darkness. Some embrace the
way of peace and wisdom to further the goals of peace and democracy while
others embrace their rage and lust for power.
The combat disciplines that a Jedi earns as they learn the way makes them
a powerful melee fighter able to use both light-side and dark-side abilities. As
a Jedi in Star Wars Galaxies you will make these choices on your adventures as
your character grows.
Let this guide be the first steps on your journey.
Jedi Disciplines
Listed below are the different types of disciplines a Jedi will learn as they
master the Force:

Strike Disciplines
Strikes are Jedi skills that can be used by the light side to decisively defend
peace from aggressors or by the dark side to deliver high damage attacks to
their enemies. These are offensive moves used by Jedi in combat.
Shiim
Level 1
This focused Lightsaber strike is a move taught to by beginners. The Shiim
strike uses the edge of a Lightsaber to deliver a small wound. It has been
used by strong opponents to encourage their opponents to yield, as a training technique or used by Jedi to remind thoughtless aggressors that they are
outmatched.
Cho Sun
Level 18
Cho Sun is a combat strike used to defeat an enemy without killing them by
delivering a crippling blow.
Shiak
Level 42
Shiak is the dishonorable act of stabbing an opponent and primarily used by
Dark Jedi and the Sith. In times of war, it was used by Light Jedi to quickly end
combat.
Mou Kei
Level 66
This maneuver is an advanced strike used to defeat a dangerous opponent.
With a circular motion of the Lightsaber, this attack is aimed at major limbs or
used to dismember opponents.
Sai Cha
Level 90
Reserved for only the most dangerous of enemies, this powerful attack is
meant to be used against opponents that a Jedi cannot afford to be left alive.

Sweep Disciplines
Sweeps or " Jung Ma " is a class of disciplined strikes that are full 360 degree
attacks that can be launched at all targets surrounding a Jedi. A Jedi must
have a Lightsaber or melee weapon equipped for these attack maneuvers.
Jung Ma
Level 10
Jung Ma is the first 360 degree sweep attack learned by a Jedi. By using this
discipline, a Jedi can sense everything around him or her, enabling attacks to
strike all opponents surrounding them.
Strike all opponents in your immediate area with this sweeping attack.
Sun Djem Jung Ma
Level 26
Growing in their ability to channel the Force, Sun Djem Jung Ma improves a
Jedi's ability to sweep all surrounding targets with a powerful offensive strike.
The inflicted damage is comparable to a Jedi strike affects all targets with an affect
radius of 5 meters.
Cho Mak Jung Ma
Level 54
As a Jedi improves their abilities, the Cho Mak Jung Ma will help a Jedi defend
themselves against multiple opponents at intermediate levels.
Sai Tok Jung Ma
Level 78
Sai Tok Jung Ma is the most powerful sweep a Jedi will learn.
The challenge to mastering sweeps will be a Jedi's understanding of cool-downs.
Each sweep has a cool-down that controls how quickly this ability may be used
and then used again. By becoming familiar with how often these abilities can be
used, a Jedi can learn to improve their combat effectiveness by knowing when to
launch their attacks against multiple enemies.

Mastering Focus and Stances
A Jedi can learn to "focus" on offense or concentrate on a "stance" to defend themselves. Though they may not do both simultaneous these two combat
disciplines are a powerful ally. Only one of these buffs may be on your character
at the same time.
Focus Disciplines
Jedi Focus is the art and practice of meditation to enhance one's energies
towards offensive capabilities in combat. These are offensive buffs used by Jedi
to increase of the amount of damage done with attacks and special abilities in
combat.
Ataru
Level 4
This form of Jedi focus trains a Jedi how to increase the damage potential
of every attack.
Makashi
Level 14
Maneuvering gracefully, a Jedi can use this focus to tire out an opponent by
expending their energies by conserving their own.
Djem So
Level 30
By using a higher level of physical strength, the Djem So focus makes Jedi
attacks more aggressive in combat.
Sokan
Level 46
The Sokan Focus allows a Jedi to use evasion and mobility in combat to their
advantage. Originally developed by ancient Jedi Knights during the Great Sith
War, this discipline helps a Jedi's Lightsaber strokes to be swift in combat.
Juyo
Level 62
Developed by a non-sentient predator on the Planet Sarapin, the Juyo
discipline helps a Jedi's attacks to be sleek and fast using strong strikes to
defeat opponents.
Vaapad
Level 90
The Vaapad discipline is the most challenging and demanding of all foci.
Derived from the Juyo focus, this ability can only be used by a Master Jedi.

Stance Disciplines
Jedi Stances teach a Jedi how to hold their bodies so that the Force is
channeled through them to master their defensive abilities in combat.
These are defensive buffs used by Jedi to decrease the amount of damage
done to them by opponents in combat.
Center of Being
Level: 7
Center of Being is the first stance a Jedi learns. It teaches a youngling how to
focus on their center of being, channeling the Force to be a defensive ally in
combat.
Shii-Cho
Level 22
This stance is simple and versatile. Also learned as a youngling, the Shii-Cho
must be learned before a Padawan apprenticeship can begin.
Niman
Level 38
Developed by the Jedi Knights of the Old Republic, this stance is also known
as the "Diplomat's Stance". This defensive ability comes from balancing all
elements of Lightsaber combat so that it will improve a Jedi's defensiveness
in all situations.
Makashi
Level 54
The Makashi discipline helps a Jedi to improve their parries, thrusts and small,
precise attacks so they use less energy, thus outlasting an opponent.
Soresu
Level 70
Soresu helps a Jedi to utilize movement to protect their targeted zones from
opponents. The most defensive of all stances, this ability increases the chance
to block or dodge incoming attacks.
Shien
Level: 86
Giving the ability to defend themselves at the strongest levels, the Shien
stance helps a Jedi use offensive positions to protect themselves.

Self Healing Disciplines
Jedi can use mental discipline as a way to channel the Force for powers of self healing . These are the disciplines a Jedi learns on their path that will heal them in combat and defend against poison, disease, bleeding wounds and even fire.
Calming Mind
Level: 14
Learn to let go of your hatred and calm your mind. When a Jedi does this, they will learn to be able to heal themselves.
Calming Mind will channel the Force through you so that it recharges your health. It will also cure any poison currently afflicting you and renders you immune to further poison effects for a brief time. All self-heals have a 25 second cool-down timer.
Meditate
Level: 34
Once you have learned to calm your mind, the next level of your training will teach you how to meditate. This devotional contemplation disciplines a Jedi, expanding their healing powers so they can heal themselves more effectively and also cure poisons and free them from disease.
Meditation improves a Jedi's healing abilities, increasing the ability to recharge their health. Not only does it cure any poison currently afflicting your character and rendering them immune to further poison effects for a brief time, but will also allow a Jedi to cure disease attacks as well. Meditate also renders a Jedi immune to disease effects for a brief time.
Focus of Life
Level: 58
This discipline allows those in tune with the Force to heal their life essence. Once a Jedi attains this level of practice, they can not only heal themselves with great effectiveness, but also protect themselves from poison, diseases or bleeding wounds.
The Focus of Life will cure poisons, diseases and bleeding wound attacks currently affecting your character and will render your character immune from poisons, diseases and bleeding wound attacks for a short time.
Force Regeneration
Level: 82
At this level of self-healing mastery, a Jedi can channel the Force to such a degree that they will be immune from fire.
Force Regeneration will cure poisons, diseases, bleeding wound, and fire attacks currently affecting your character and will render your character immune from poisons, diseases, bleeding wound and fire attacks for a short time.

Choking Disciplines
Choking is a Jedi combat discipline enabling Jedi to slow down and damage their opponents. This can be used for escape, evasion and even as a defensive way to inflict damage on your enemies.
Grapple, (Level: 38) Force Grapple , (Level: 62) and Force Choke (Level: 74) will all damage your opponents and reduce your enemies movement speed.
This ability has a 15 second cool-down timer and a range of approximately 10 meters. You will reduce your enemy's movement speeds with a snare and know the snare is in effect by the fly-text that will appear over them during combat. The snare effects will last for 8 seconds (Grapple), 10 seconds (Force Grapple) and 15 seconds (Force Choke).
Each of these abilities is progressively stronger than the last type of ability in this group of combat disciplines.

Force Lightning
Looked upon as a Dark Jedi discipline, all Jedi are capable of producing powerful bolts of energy that can be shot from their hands causing damage and severe pain to their opponents. There are 5 disciplines that can be learned: Force Bolt, Force Lightning, Force Storm, Force Tempest and Force Maelstrom.
While this ability can be used by all Jedi, many philosophically choose not to use it because of its vicious nature.
Force Bolt
Level: 7
This electric bolt can be used by Jedi to rip through their opponents. Its damaging power also slows the motor functions of enemy opponents, reducing their movement for a short time.
This snare has a 10 second duration.
Force Lightning
Level: 30
Force Lightning is a strong Force attack that sends lightning coursing through an opponent. It causes an enemy's major muscle groups to lock up, preventing them from fleeing.
This snare has a 20 second duration.
Force Storm
Level: 50
Increasing in power, this Force Lightning attack is a critical attack that causes damage and reduces an opponents ability to evade attacks.
This snare has a 40 second duration.
Force Tempest
Level: 66
Growing in power, the Force Storm erupts into multiple lightning strikes that will course through an opponent's body. It will cause them significant damage and prevent them from escaping.
This snare has a 45 second duration.
Force Maelstrom
Level: 86
Shredding an opponent's central nervous system, this lightning attack will cause tremendous damage and halt an enemy's ability to escape.
This snare has a 50 second duration.

Special Disciplines
The Force fills a Jedi with strength and energy, allowing them to use special abilities in combat. Hurling weapons and retrieving them, moving at super speeds and affecting the minds of an opponents can all be used by Jedi.
Force Throw
Level 4
Extremely useful in combat, this discipline can be quickly learned by Jedi to launch a variety of melee weapons at their opponents. Lightsabers, one-handed, two-handed and polearm weapons can all be hurled towards a targeted enemy and will not only damage an opponent but also prevent them from escaping further attacks with a snare.
This special ability has a maximum range of 30 meters and a 5 second cool-down timer. This attack will always hit your opponent and can be a useful tool to trap an opponent and follow up with a more powerful attack to create useful combinations of attacks.

Force Run
Level 18
This Force Discipline significantly increases a Jedi's ability to run very quickly. By using the Force to enhance their movement, a Jedi can negotiate terrain more effectively and also escape the entangling attacks of their enemies.
This special ability significantly adds additional terrain negotiation bonuses while active. It also cures any snares or roots present on the Jedi and renders them immune to further snare or root effects for the duration of Force Run.
Mind Trick
Level 10 and 26
The fabled Jedi "Mind Trick" can be used by Jedi to affect weak minded opponents. It clouds their mind and makes them open to powerful suggestion. Many light Jedi prefer to use this attack over more offensive abilities as a respect towards peace and life.
Mind Trick (Level: 10) and Cloud Minds (Level: 26) can be used against creatures and NPC's in game. Both the "Mind Trick" and "Cloud Minds" will cause your opponents to "forget" you and end an attack. It also reduces an opponent's Precision and Strength attributes. "Cloud Minds" will even affect any hostile NPC or creature in a 5 meter radius around the Jedi's target.
These abilities can be used up to a maximum range of 10 meters and have a 15 second cool-down, so you will have to consider where and when you want to use these abilities.
Saber Block
Level 34
With this discipline, a Jedi learns to block all incoming attacks from ranged weapons with their Lightsaber.
Once activated, this ability blocks all ranged attacks for 20 seconds and has a 60 second cool-down timer. It will not protect a Jedi from unarmed, melee or Heavy Weapon attacks.

Force Cloak
Level 70
This special ability allows a Jedi to hide or "cloak" themselves from opponents! Requiring great concentration, this can be a useful ally for a Jedi in combat but if a Jedi moves even the slightest bit, their concentration, and the cloak, will be broken.
This ability has a cool-down timer of 80 seconds and will hide the Jedi from opponents for 30 seconds. A Jedi cannot move while cloaked or the special ability will end.
Sense Danger
Level 70
Assisting Jedi, this preternatural sense helps a Jedi locate attacks that are hidden or unseen.
Jedi can use this ability to find concealed traps. Each time it is used, a reveal check is made. If the Sense Danger is successful, it will reveal hidden traps and opponents. This special ability has a cool-down timer of 60 seconds.

It surrounds us and penetrates us...
It binds the galaxy together.
Updated 23/06/08




