Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
Skills:
- Heavy Weapons Combat
- Melee Combat
- Grenades
- Demolitions Techniques
Commando Skill Path
Level |
Skill |
1 |
Demolition: A high powered level 1 attack that causes bonus damage. |
4 |
Stun Grenade: A level 4 grenade used to temporarily stun the Commando's opponents. |
7 |
Barrage: A level 7 all out attack on all targets in front of the Commando. |
10 |
Focused Fire: A high powered level 10 attack that causes bonus damage. |
14 |
Flashbang Grenade: A level 14 grenade used to temporarily stun the Commando's opponents. |
18 |
Sweeping Fire: A level 18 all out attack on all targets in front of the Commando. |
22 |
Overcharged Shot: A high powered level 22 attack that causes bonus damage. |
26 |
Concussion Grenade: A level 26 grenade used to temporarily stun the Commando's opponents. |
30 |
Full Auto Area: A level 30 all out attack on all targets in front of the Commando. |
34 |
Toughness: The commando draws on their survival training to recover some of their health for a level 34 heal. |
38 |
Fragmentation Grenade: A level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area. |
42 |
Deadbang Shot: A high powered level 42 attack that causes bonus damage. |
46 |
E-Mag Mine: A level 46 proximity detonation device that damages all targets in the blast area. |
50 |
Cryoban Grenade: A level 50 grenade that damages and freezes all targets in the blast area, slowing their movement speed. |
54 |
Overwhelming Shot: A high powered level 54 attack that causes bonus damage. |
58 |
Field Medicine: The commando draws on their survival training to recover some of their health for a level 58 heal. |
62 |
Proton Grenade: A level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area. |
66 |
Burst Shot: A high powered level 66 attack that causes bonus damage. |
70 |
Plasma Mine: A level 70 proximity detonation device that damages all targets in the blast area |
74 |
Glop Grenade: A level 74 grenade that damages and coats all targets in an adhesive substance slowing their movement speed. |
78 |
Full Auto: A high powered level 78 attack that causes bonus damage. |
82 |
Bacta Ampoule: Self contained bacta packets used to recover health for a level 82 heal. |
86 |
Thermal Detonator: A level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area. |
90 |
Excessive Force: A high powered level 90 attack that causes bonus damage. |
Expertise
For a basic guide on understanding how to use expertise points, click here to read the guide, "Introduction to Profession Expertise".
At a glance:
- What is the Expertise System?
- Commando Expertise
- Assault Expertise
- Commando Kill Meter
What is the Expertise System?
Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Beginning with Chapter 2, only Jedi and Bounty Hunter characters will be able to interact with the system and allocate these points or even see the Expertise interface. We will introduce the expertise system to two professions per Chapter moving forward.
Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession. Eventually, a third tree will be introduced that specifically offers choices regarding the Galactic Civil War and Player-versus-Player specific enhancements, but that will not be available after the basic Expertise system is available to all nine professions.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.
Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Chart Key Notes:
- The Expertise tree graphics below are concept pieces used to construct the trees and not representative of actual in-game art.
- Specific numbers mentioned in the tree summaries are apt to change as we iterate and test the data over the weeks leading up to the scheduled update.
Commando Expertise
Detailed descriptions of the individual abilities and bonuses can be found below.
| Tier | Name | Description | Points | Effect | Minimum Points | Minimum Level |
| 1 | Remote Detonator |
Grants the Remote Detonator ability, which allows a Commando to place a directional mine that detonates through a command. | 1 | New Ability | 1 | 10 |
| 1 | Suppressing Fire |
Grants the Suppressing Fire debuff, which increases the chance for glancing blows against the Commando by 10% | 1 | New Ability | 1 | 10 |
| 1 | Powered Armor |
Increases the Commando's armor by 250 per point spent. | 4 | 250 armor per point | 1 | 10 |
| 1 | It Burns! |
Each kill on the Commando's kill meter increases the chance to fire DOT a target by 1%. Each point increases DOT duration by 2 seconds per point. | 4 | +2 seconds duration per point | 1 | 10 |
| 2 | Flashbang |
Adds a -25 precision per point spent debuff to Remote Detonator. | 2 | -25 Precision per point | 5 | 10 |
| 2 | Suppression Efficiency |
Increases Suppressing Fire's chance for glancing blows against the Commando by 5% per point | 4 | +5% glancing blows per point | 5 | 10 |
| 2 | Pinpoint Shielding |
Increases the Commando's armor by 250 per point spent. | 4 | 250 armor per point | 5 | 10 |
| 2 | Blow 'em Away |
Each kill on the Commando's kill meter increases the damage of grenades by 1%. | 1 | +1% grenade damage per point | 5 | 10 |
| 3 | Timer Reset |
Extends the Remote Detonator's time limit by 4 m per point over the original 2 minutes. | 2 | +1 minute per point | 9 | 18 |
| 3 | Riddle Armor |
Grants the Riddle Armor ability, which allows a Commando to lower a target's armor by 1000. | 1 | New Ability | 9 | 18 |
| 3 | Deflective Armor |
Damage against the Commando is reduced by 3% per point spent. | 4 | -3% damage per point | 9 | 18 |
| 3 | Killing Grimace |
Each kill on the Commando's kill meter increases weapon damage by 1%. | 1 | +1% weapon damage per point | 9 | 18 |
| 4 | Angled Shrapnel |
Increases the radius of the Remote Detonator by 5 degrees per point. | 2 | 5 degree radius increase per point | 13 | 26 |
| 4 | Armor Cracker |
Increases the Riddle Armor ability, reducing a target's armor by 500 per point | 4 | -500 armor per point | 13 | 26 |
| 4 | Stim Armor |
Grants the Stim Armor ability, which heals the Commando over time. | 1 | New Ability | 13 | 26 |
| 4 | Armor Splash |
Each kill on the Commando's kill meter increases the chance to Acid DOT a target. Each point increases DOT duration by 2 seconds per point. | 4 | +2 seconds duration per point | 13 | 26 |
| 5 | Improved Explosives |
Increases the damage of the Remote Detonator ability by 5% per point | 4 | +5% damage per point | 17 | 34 |
| 5 | Mirror Armor |
Grants the Mirror Armor ability, which allows a Commando to not appear on enemy radar for 30 seconds. | 1 | New Ability | 17 | 34 |
| 5 | Diagnostic Armor |
Gives the Commando 25% DOT resistance per point spent. | 2 | 25% DOT Resistance per point | 17 | 34 |
| 5 | You'll Regret That |
Each kill on the Commando's kill meter increases the chance to get armor increased by 1000 per point spent, if stunned. | 2 | +1000 armor per point if stunned | 17 | 34 |
| Total: 49 | ||||||
Assault Expertise
| Tier | Name | Description | Points | Effect | Minimum Points | Minimum Level |
| 1 | Enhanced Constitution | Increases Constitution by +50 per point spent | 2 | +50 Constitution per point | 1 | 10 |
| 2 | Position Secured | Grants the Position Secured ability, which roots the Commando and increases Precision by 200. | 1 | Position Secured | 5 | 10 |
| 2 | Blast Radius | Increases the blast radius of grenades by 1 meter per point spent. | 4 | +1 meter per point | 5 | 10 |
| 3 | Burst Fire | Adds a 20% chance per point spent to fire a second time, while using Position Secured. | 2 | +20% second shot per point | 9 | 18 |
| 3 | Strong Arm | Increases the range of grenades by 2 meters per point spent, but not exceeding 64 meters. | 4 | +2 meters per point | 9 | 18 |
| 4 | On Target | Adds a 10% chance per point spent to get a critical hit, while using Position Secured. | 4 | +10% critical per point | 13 | 26 |
| 4 | Heavy Ammunition | Increases the damage of weapons by 2% per point spent. | 4 | +2% damage per point | 13 | 26 |
| 4 | Packed Explosives | Increases the damage of grenades by 2% per point spent. | 4 | +2% damage per point | 13 | 26 |
| 4 | Muscle Spasm | Increases the chance for a glancing blow from the target by 2% per point spent, while affected by Shock Tracer. | 4 | +2% glancing blows per point | 13 | 26 |
| 5 | Base of Operations | Grants the Base of Operations group buff, which adds +500 armor to all party members. | 1 | +500 armor group buff | 17 | 34 |
| 5 | Blast Resistance | All AOE damage has a 5% chance per point spent to be fully resisted. | 4 | +5% AOE resistance per point | 17 | 34 |
| 5 | Shock Grenade | Grants the Shock Grenade ability, which is an area of effect Shock Tracer attack. | 1 | New Ability | 17 | 34 |
| Total: 46 | ||||||
Kill Meter
The Kill Meter is a new statistic that Commandos receive, if they spend their expertise points on Kill Meter expertise.
Once the Kill Meter is displayed, a Commando may rack up kills on the meter. Each kill increases Kill Meter expertise ability potencies. For example, if a Commando spent a point for the Killing Grimace expertise, each kill point on the meter would increase weapon damage by 1%. So, a total of 10 kills would increase weapon damage by 10%.
Kills on the Kill Meter degrade over time. The more kills on the meter will cause them to degrade faster.
The Kill Meter will appear as an icon with a number over it. As you get more kills, the meter's number will get larger and change from yellow to red. The highest amount of kills the meter can have displayed is 50
Updated 1/05/07
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