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Spy

 



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Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

Skills:

  • Ranged Combat
  • Stealth and Sneak
  • Assassinate
  • Stealing

Spy Skill Path

Level
Skill
1
Eliminate: Eliminate: A powerful level 1 attack that deals extra damage.
4
Smoke Grenade: Smoke Grenade: This level 4 grenade can allow the spy to escape from combat and hide from enemies.
7
Sneak: Sneak: This level 7 ability enables the spy to move around undetected.
10
Dispose: Dispose: A powerful level 10 attack that causes an increase in damage.
14
Steal: This ability allows you to relieve a humanoid from some of their belongings.
14
Smoke Bomb: Smoke Bomb: This level 14 grenade can allow the spy to escape from combat and hide from enemies.
18
Skulk: Skulk: This level 18 ability enables the spy to move around undetected.
22
Snuff: Snuff: A powerful level 22 attack that causes an increase in damage.
26
Smoke Cloud: Smoke Cloud: This level 26 grenade can allow the spy to escape from combat and hide from enemies.
30
Shroud: Shroud: This level 26 ability enables the spy to move around undetected.
34
Sly Regrowth: Sly Regrowth: The spy uses his skills in first aid to recover health with a level 34 heal.
38
Toxic Trap: Toxic Trap: This level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
42
Dispatch: Dispatch: A powerful level 42 attack that causes an increase in damage.
46
Spy's Fang: Spy's Fang: This level 46 ability allows the spy to cause extra poison damage to the target.
50
Noxious Deception: Noxious Deception: This level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
54
Terminate: Terminate: A powerful level 54 attack that causes an increase in damage.
58
Hidden Rejuvenation: Hidden Rejuvenation: The spy uses his skills in first aid to recover health with a level 58 heal.
62
Flash Bang: Flash Bang: This level 62 trap explodes with a bright flash, stunning enemies nearby.
66
Execute: Execute: A powerful level 66 attack that causes an increase in damage.
70
Arachne's Web: Arachne's Web: This level 70 attack applies poison damage and slows the movement speed of the target.
74
Venomous Ploy: Venomous Ploy: This level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
78
Assassinate: Assassinate: A powerful level 78 attack that causes an increase in damage.
82
Spy's Respite: Spy's Respite: The spy uses his skills in first aid to recover health with a level 82 heal.
86
Vanish: Vanish: This level 86 ability enables the spy to move around undetected.
90
Wetwork: Wetwork: A powerful level 90 attack that causes an increase in damage.


Expertise

For a basic guide on understanding how to use expertise points, click here to read the guide, "Introduction to Profession Expertise".

At a glance:

  • What is the Expertise System?
  • Covert Operative Expertise
  • General Spy Expertise

What is the Expertise System?

Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.

At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Beginning with Chapter 2, only Jedi and Bounty Hunter characters will be able to interact with the system and allocate these points or even see the Expertise interface. We will introduce the expertise system to two professions per Chapter moving forward.

Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession. Eventually, a third tree will be introduced that specifically offers choices regarding the Galactic Civil War and Player-versus-Player specific enhancements, but that will not be available after the basic Expertise system is available to all nine professions.

Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.

Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Chart Key Notes:

  • The Expertise tree graphics below are concept pieces used to construct the trees and not representative of actual in-game art.
  • Specific numbers mentioned in the tree summaries are apt to change as we iterate and test the data over the weeks leading up to the scheduled update.

Spy Expertise: Covert Operative


Click image to zoom in

Name
Tier
Point Cost
Type
Maximum Effect Perquisite
Quiet Steps
1
2
Mod
Increases Camouflage by 30. None
Rapid Concealment
1
4
Mod
Reduces the cooldown of Smoke Bomb and Without a Trace by 2 min. None
Careful Observation
1
2
Mod
Increases Detect hidden by 50. None
Cloaked Attacks
1
1
Ability
Grants the Ambush(Melee) and Snipe(ranged) attack lines from stealth. None
Smoke Screen
2
4
Mod
Decreases the snare movement penalty of Smoke bombs by 20%. Rapid Concealment
Reveal Shadows
2
1
Ability
75% Base chance to uncover all hidden targets within a 20m radius. Careful Observation
Decoy
2
1
Ability
8 Second debuff making target 10% to do glancing blows on all attacks. None
Cloak and Dagger
2
4
Mod
Increases Ambush and Snipe damage by 80%. Cloaked Attacks
Burst of Shadows
3
1
Ability
Allows the spy to move faster than normal while stealthed for 15 seconds. Smoke Screen
Expose Shadows
3
4
Mod
Increases the radius of effect of Reveal Shadows by 20m, reduce the cooldown of Reveal Shadows by 40 seconds, increase the base chance to detect by 12% per point. Reveal Shadows
Puncturing Strikes
3
4
Mod
Increases Ambush and Razor Slash damage by 40%. None
Setup
3
4
Mod
Decreases action cost of Ambush and Snipe by 20% Cloaked Attacks
Shadow's Embrace
4
3
Mod
Increases the duration of Burst of Shadows by 6 seconds. Reduces the cooldown of Burst of Shadows by 90 seconds. Burst of Shadows
Undercover
4
3
Mod
Decreases the snare movement penalty of Smoke bombs by 15%. Decreases the snare movement penalty of sneak by 60%. None
Initiative
4
4
Mod
Ambush and Snipe critical chance increased by 60%. Cloak and Dagger
Without a Trace
5
1
Ability
Improved version of Smoke bomb. No snare associated with this version. Make the spy undetectable by any means for 30 seconds. Burst of Shadows
Covert Mastery
5
4
Mod
Reduces the action cost of Smoke bombs, Without a Trace, and Burst of Shadows by 40% Shadows Embrace
Diversion
5
2
Mod
Increases the duration of the Decoy debuff bu 4 seconds. Decoy
Preparation
5
1
Ability
Increases all weapon damage by 30% for 5 seconds. Initiative
Total
50




Spy Expertise: General


Click image to zoom in

Name
Tier
Point Cost
Type
Maximum Effect Perquisite
Improved Spy's Fang
1
1
Ability
Grants a complete line of the Spy's Fang ability. None
Hidden Daggers
1
1
Ability
Grants the Razor Slash melee line of attacks. None
Improved First Aid
1
2
Mod
Increases the amount healed on all Spy self heals by 20% None
Cloaked Recovery
1
1
Ability
Grants the cloaked recovery line of Self heals useable in stealth. Improved First Aid
Protective Armor
1
4
Mod
Grants 800 Kinetic resist. None
Improved Arachne's Web
2
1
Ability
Grants a complete line if the Arachne Web ability. None
Run its Course
2
1
Ability
Removes all poison dot effects and applies 20% of their remaining damage. Grants 5 seconds of poison Dot immunity. Improved First Aid
Noxious Traps
2
2
Mod
30% increase in poison damage from Venomous Ploy trap line. None
Cloaking Armor
2
3
Mod
+75 Camouflage. None
Opportunity
3
4
Mod
Increases critical hit chance by 4%. None
Precision
3
4
Mod
+60 Precision. None
Increased Strength
3
4
Mod
+60 Strength None
Increased Agility
3
4
Mod
+60 Agility None
Glancing Armor
3
2
Mod
4% Glancing blow vs. all attacks. Protective Armor
Sniping
4
3
Mod
6% Increased damage from all ranged weapons. Precision
Close Quarters
4
3
Mod
6% Increased damage from all Melee weapons. Increased Strength
Deadly Toxins
4
2
Mod
Increases critical chance for Venomous Ploy traps by 20% Noxious Traps
Cheap Shots
5
4
Mod
20% Reduction in action cost using carbines. Opportunity
Cheap Strikes
5
4
Mod
20% Reduction in action cost using melee weapons. Increased Strength
Crippling Traps
5
2
Mod
100% chance for Venomous ploy to apply a snare to each target they do damage to. Deadly Toxins
Avoid Damage
5
1
Ability
50% glancing blow buff vs. all for 15 seconds Increased Agility
Total
53


Updated 1/05/07

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