Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.
Skills:
- Ranged Combat
- Stealth and Sneak
- Assassinate
- Stealing
Spy Skill Path
Level |
Skill |
1 |
Eliminate: Eliminate: A powerful level 1 attack that deals extra damage. |
4 |
Smoke Grenade: Smoke Grenade: This level 4 grenade can allow the spy to escape from combat and hide from enemies. |
7 |
Sneak: Sneak: This level 7 ability enables the spy to move around undetected. |
10 |
Dispose: Dispose: A powerful level 10 attack that causes an increase in damage. |
14 |
Steal: This ability allows you to relieve a humanoid from some of their belongings. |
14 |
Smoke Bomb: Smoke Bomb: This level 14 grenade can allow the spy to escape from combat and hide from enemies. |
18 |
Skulk: Skulk: This level 18 ability enables the spy to move around undetected. |
22 |
Snuff: Snuff: A powerful level 22 attack that causes an increase in damage. |
26 |
Smoke Cloud: Smoke Cloud: This level 26 grenade can allow the spy to escape from combat and hide from enemies. |
30 |
Shroud: Shroud: This level 26 ability enables the spy to move around undetected. |
34 |
Sly Regrowth: Sly Regrowth: The spy uses his skills in first aid to recover health with a level 34 heal. |
38 |
Toxic Trap: Toxic Trap: This level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby. |
42 |
Dispatch: Dispatch: A powerful level 42 attack that causes an increase in damage. |
46 |
Spy's Fang: Spy's Fang: This level 46 ability allows the spy to cause extra poison damage to the target. |
50 |
Noxious Deception: Noxious Deception: This level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby. |
54 |
Terminate: Terminate: A powerful level 54 attack that causes an increase in damage. |
58 |
Hidden Rejuvenation: Hidden Rejuvenation: The spy uses his skills in first aid to recover health with a level 58 heal. |
62 |
Flash Bang: Flash Bang: This level 62 trap explodes with a bright flash, stunning enemies nearby. |
66 |
Execute: Execute: A powerful level 66 attack that causes an increase in damage. |
70 |
Arachne's Web: Arachne's Web: This level 70 attack applies poison damage and slows the movement speed of the target. |
74 |
Venomous Ploy: Venomous Ploy: This level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby. |
78 |
Assassinate: Assassinate: A powerful level 78 attack that causes an increase in damage. |
82 |
Spy's Respite: Spy's Respite: The spy uses his skills in first aid to recover health with a level 82 heal. |
86 |
Vanish: Vanish: This level 86 ability enables the spy to move around undetected. |
90 |
Wetwork: Wetwork: A powerful level 90 attack that causes an increase in damage. |
For a basic guide on understanding how to use expertise points, click here to read the guide, "Introduction to Profession Expertise".
At a glance:
- What is the Expertise System?
- Covert Operative Expertise
- General Spy Expertise
What is the Expertise System?
Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Beginning with Chapter 2, only Jedi and Bounty Hunter characters will be able to interact with the system and allocate these points or even see the Expertise interface. We will introduce the expertise system to two professions per Chapter moving forward.
Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession. Eventually, a third tree will be introduced that specifically offers choices regarding the Galactic Civil War and Player-versus-Player specific enhancements, but that will not be available after the basic Expertise system is available to all nine professions.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.
Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Chart Key Notes:
- The Expertise tree graphics below are concept pieces used to construct the trees and not representative of actual in-game art.
- Specific numbers mentioned in the tree summaries are apt to change as we iterate and test the data over the weeks leading up to the scheduled update.
Spy Expertise: Covert Operative
|

Spy Expertise: General
|

Updated 1/05/07
^top of the page




